About us

26 years bringing PC games to every platform.

Virtual Programming is a UK game-porting studio. Since 2000 we've helped the world's biggest publishers reach players on Mac, Linux, mobile and console — through eON, our own porting technology, and full native ports.

A quarter-century of ports.

We started in 2000 with a simple idea: a great game shouldn't be locked to one platform. In the years since, we've become one of the studios publishers trust to widen a title's reach without compromising the experience players expect.

Along the way we built eON, our own porting technology, which runs a Windows/DirectX build natively on other platforms by translating its calls in real time — faster and lower-risk than a from-scratch rebuild. When a title or a platform calls for a full native port instead, we do that too.

We've shipped for studios including Bohemia Interactive, CD PROJEKT RED, Codemasters and 2K — from AAA RPGs and military sims to indie hits — across desktop, mobile and console.

2000
Founded
2
Routes — eON or native
7
Platforms
eON
Our porting engine
What we believe

How we work.

Honest recommendations

We tell you whether eON or a native port fits your title — even when that means less work for us.

Native fidelity

We hold the line on resolution, frame rate and load times, and we measure every port against the original.

Long-term partnership

We maintain ports for years — OS updates, patches and support long after launch.

Proven at AAA

26 years shipping for studios like Bohemia Interactive, CD PROJEKT RED and 2K.

Syncode — our software & utilities division

Beyond games, our team builds and ships native software and utilities under the Syncode brand — the same engineering pedigree, applied to apps and tools.

Start a project

Let's bring your game to more players.

Tell us about your title and target platforms — we'll come back with an honest assessment of the port.

Request an assessment →