Our technology

eON — reach every platform without the rewrite.

eON is our own porting technology. It runs your existing Windows/DirectX build natively on other platforms by translating the game's system, graphics and input calls in real time — so you reach new players faster, and at lower risk than a full native rebuild.
Most ports mean months — sometimes years — of rebuilding a game for each new platform. eON takes a different route: instead of rewriting your engine, it sits between your game and the target system and translates what the game asks for into what the platform natively understands. The result is a real, native build — not an emulator — that keeps the gameplay, content and feel of the original.
How it works

Translate, don't rebuild.

Four stages take your Windows build to a shipped, certified port.

01

Translate the calls

eON intercepts the game's Windows, DirectX and input calls and maps them to the target platform's native graphics APIs — Metal, Vulkan or OpenGL. No engine migration, no source rewrite.

02

Optimise the hot paths

We profile the port and tune the areas players notice most, so it holds native resolution and frame rate rather than a lowest-common-denominator compromise.

03

Certify & submit

We take the build through each platform's technical requirements and submit it store-ready — including console certification where it applies.

04

Maintain & update

OS updates, patches and long-term maintenance are handled so your port keeps performing long after launch.

Why eON

Faster, lower-risk, and true to the original.

For the right title, eON is the shortest credible path to more platforms — and when a game is better served by a full native port, we'll tell you.

Faster to market

Ship in months, not the multi-year cycle of a from-scratch rebuild.

Lower risk

One proven translation layer instead of a brand-new codebase means fewer surprises and fewer new bugs.

True to the original

Same gameplay, same content, same feel — players get the game they know, on the platform they want.

Stays in sync

Because the port runs your original code, PC updates carry straight over — patches land far faster than re-porting a native build. Ideal for a live game that updates regularly.

Less to test

The game's own logic is unchanged, so QA focuses on the platform layer — rendering, input, performance — not re-testing the whole game. Less testing time, and fewer port-specific bugs.

Native when it's better

eON is one route, not the only one. Some titles and platforms call for a full native port — we do both, and recommend the right one.

Proven in the wild

Shipped on games people love.

eON has brought major PC titles to Mac and Linux for studios including Bohemia Interactive and CD PROJEKT RED.

Start a project

Could eON bring your game to more players?

Send us your title and target platforms. We'll come back with an honest assessment of whether eON or a native port is the right route — and what it would take.

Request a porting assessment →